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Elder Sign
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From the Geek & Sundry channel:

Transcript from Geek & Sundry:

" WIL WHEATON: From 1925 to 1935, author HP Lovecraft wrote a series of novels and short stories that taken together comprise the Cthulhu Mythos. In the Mythos, Lovecraft describes a pantheon of ancient alien deities called the Great Old Ones, many of whom once ruled the Earth before falling into a deep sleep. Lovecraft tells us that when the stars are right, they will awaken and return to devour humanity. Today on TableTop, Bill Prady, Mike Morhaime, and Felicia Day are here because something has been awakened.

We will take on the roll of pulp investigators working together to collect enough Elder Signs to save the world. Elder Sign is a heavily themed, cooperative dice game set in the Arkham Horror Universe. We are these pulp investigators, exploring rooms in this creepy museum. On our turn, we will move our investigator to a different room where we are trying to find clues, equipment, and spells to help us in our quest. But mostly, we want to find these Elder Signs.

Because the Elder Signs let us seal the gate that keep the Great Old One from devouring the world. While we're collecting Elder Signs, the Ancient Old One is collecting Doom Tokens. If he fills up his card with Doom Tokens before we collect enough Elder Signs to stop him, he wakes up and devours the world. But worst of all, we lose the game. OK, how do we get Elder Signs? We do it by rolling dice. This is how we complete tasks on cards.

If we can match these symbols before we run out of dice, good stuff happens. If we don't match these symbols, bad stuff happens. And just to make sure that our quest to save the world isn't too easy, the clock is ticking. [CLOCK TICKS] Every time the clock hits midnight, [CLOCK CHIMES] the Great Old One will get that much closer to waking up. Will we be able to stop him? Let's find out. It is time to play Elder Sign.

MIKE MORHAIME: Hi, I'm Mike Morhaime, CEO and president of Blizzard Entertainment. FELICIA DAY: Hi, I'm Felicia Day. And I guess I'm most well-known for making web videos. BILL PRADY: My name is Bill Prady. I'm the co-creator and executive producer of The Big Bang Theory. WIL WHEATON: Welcome to Elder Sign. I will be going first.

I am playing Amanda Sharpe. Amanda is the student. Her special ability is that she can complete any number of tasks per roll instead of just one. BILL PRADY: I am playing Dexter Drake, who is a magician. He has a magical gift, and he gets extra spells. But he is the most dapper of the cards. And if you have the full rules, he is assigned to the most dapper player. So that's how-- FELICIA DAY: You do look like a man who can sport a pencil thin moustache.

You have a nice lip for that. BILL PRADY: Yes. MIKE MORHAIME: I am playing Darrell Simmons. He's the photographer. My special ability is I can increase the investigation on one die, one per roll up to the max of three. So that's pretty powerful. FELICIA DAY: OK, let me talk about my character. My name is Carolyn Fern, and I can cure insanity. My profession is I'm a psychologist. I have a very high-necked shirt on with a brooch.

WIL WHEATON: It will also interest you to know that be Great Ancient Old One who we are hoping to keep from invading and devouring the world is Hastur. He's the King in Yellow, also known as He Who Shall Not Be Named. You're actually not supposed to say this particular Elder god's name. He's also known as He Who Should Not Be Named. Well, I don't go in for all that superstitious bull-[BLEEP].

Hastur. Hastur, Hastur, Hastur. Suck it. My girlfriend is science. Oh, also important thing that I forgot to do. We have to find out what the Mythos Effect is for this day. FELICIA DAY: Oh. [CLOCK CHIMES] Add a Doom Token to the Doom Track. FELICIA DAY: Ugh.

Already? WIL WHEATON: Already, yeah. FELICIA DAY: We just started. WIL WHEATON: Yeah. And I think I'm going to try and go to the Hedge Maze. Amanda-- FELICIA DAY: You are a pretty little girl, by the way. WIL WHEATON: I know. Thank you very much. Don't objectify me. And I'm going to spend my bonus red die.

And here we go. FELICIA DAY: The red die. WIL WHEATON: Yeah, here we go. FELICIA DAY: Oh. WIL WHEATON: There's a skull. That will count at two inves-- I've got one skull and two investigations. FELICIA DAY: Oh, nice. WIL WHEATON: So I've got half of this is complete. And I'm going to try to get these other two.

FELICIA DAY: I hate the skulls the most. They never appear for me. WIL WHEATON: Turns out they appear for me. All right, I have successfully completed the task! FELICIA DAY: Yay. WIL WHEATON: Suck it, Hastur! I get a unique item. I get a healing stone. I get a common item, which is an axe, which is worth a yellow die.

But most importantly, we all get an Elder Sign. FELICIA DAY: Yay. WIL WHEATON: So we are 1/13 of the way to victory. FELICIA DAY: And you get two points. WIL WHEATON: I keep this because I get two trophies. MIKE MORHAIME: Wil, is that a monster symbol down there? FELICIA DAY: Oh. WIL WHEATON: And there's a monster symbol. Good catch. FELICIA DAY: Oh, I'm not supposed to look.

OK, fine. We have the Elder Thing. It was a being beyond comprehension, but the human corpse it held that I had understood. WIL WHEATON: Wow, it's awful. FELICIA DAY: Do you like my accent? BILL PRADY: Let's start with what accent was it? I don't know what that was. I think that was Croatian. That's my best guess. FELICIA DAY: I plan on breaking out a couple other accents.

Australian, mate. And oh, I can do Transylvanian. What do you want with this gate? WIL WHEATON: So the writing on the wall just became a very difficult task to complete. Felicia, would you like to advance the clock? FELICIA DAY: Yes, Wil. I would like to advance the clock. WIL WHEATON: Please advance the clock to 3:00. FELICIA DAY: Ding. WIL WHEATON: And we'll bring out a new room, a Peculiar Specimen.

Bill, it's your turn. BILL PRADY: So I am going to go over to Transported by Magic. I'm going to use that guy to add the-- WIL WHEATON: To add the red die? BILL PRADY: To add the red die. FELICIA DAY: Ruby of Riley. BILL PRADY: The Ruby of Riley. OK, which was the sequel to Life of Riley, which is a reference you're all too young to get. FELICIA DAY: Didn't get it.

BILL PRADY: OK. And let's see what we've got there. All right. WIL WHEATON: You rolled a ton of investigations. FELICIA DAY: That is all very nice. BILL PRADY: So that goes there. Right there. All right? WIL WHEATON: Yeah. BILL PRADY: OK. So now we're looking for two scrolls.

WIL WHEATON: Two scrolls. BILL PRADY: OK, here we go, like that. WIL WHEATON: There's one scroll. FELICIA DAY: One. BILL PRADY: There is one scroll. So here is what I'm going to do. I'm going to focus that scroll by placing it here. WIL WHEATON: I see Dexter's trying to focus like this. FELICIA DAY: Just a little-- hm. BILL PRADY: No, no I don't.

I do something you can't see. FELICIA DAY: I don't know what that means. BILL PRADY: It's something you can't see. It's internal. OK, I will roll that. And there is a scroll. WIL WHEATON: Yes! FELICIA DAY: Wow. OK. BILL PRADY: So we put that there and that there. And that has accomplished that.

WIL WHEATON: Way to go, Bill. FELICIA DAY: Now he's transported by magic. WIL WHEATON: Go, Dexter. BILL PRADY: The strategy to win this game is carefully choosing which mission you're going to go on. An easy mistake to make in this game would be to look at something that looks easy without stopping to think, I actually don't have enough dice to do this. Or it's going to require rolling three dice perfectly. FELICIA DAY: We need Elder Signs. WIL WHEATON: Yeah.

MIKE MORHAIME: This one's got-- WIL WHEATON: I'd send you to a Peculiar Specimen. MIKE MORHAIME: I agree. Let's do that. Well, I'm playing Darrell the photographer. He's basically able to take the investigation dice and increase them up by one, up to three, which is a really powerful ability. I am going to go ahead and use both of these guys to get the yellow and red. WIL WHEATON: Yellow and red.

FELICIA DAY: Nice. MIKE MORHAIME: All right, here we go. WIL WHEATON: All right, here we go. Do this. MIKE MORHAIME: A three. WIL WHEATON: We need the three first. This is a special card. It has to be completed in order, because it has this arrow on the top. So step one down. Nail it.

FELICIA DAY: That's for sure. MIKE MORHAIME: So I'll take that one. FELICIA DAY: Nice. MIKE MORHAIME: And now I just need the skull. FELICIA DAY: Oh, yes! WIL WHEATON: Oh, you rolled a wild. MIKE MORHAIME: I got a Wild Card. WIL WHEATON: Awesome. FELICIA DAY: Wild. WIL WHEATON: Mission complete! All right, so Mike scores us an Elder Sign.

Awesome. MIKE MORHAIME: And we get a monster. WIL WHEATON: That's good. OK, and we also get a monster. So Felicia, why don't you go ahead and find us a monster? FELICIA DAY: Do you like my cup face? WIL WHEATON: It looks an awful lot like your clock face. I'm going to-- FELICIA DAY: Dammit. WIL WHEATON: Much like your accents all sound the same, your face is always the same.

FELICIA DAY: They do not. What are you talking about? WIL WHEATON: Which one was that? Was that Russian? MIKE MORHAIME: That was Guido. FELICIA DAY: See, Mike got it. WIL WHEATON: Right. It was Guido Romanov. FELICIA DAY: OK, here we go. It's-- WIL WHEATON: What is it? FELICIA DAY: --the Witch.

Side boob. She crumbled the leaves into the glass vial, and the room began to go dark, and her top fell off on the right side. WIL WHEATON: Also she was super hot and looked like Louise Brooks and made witches seem like maybe not such a bad thing after all. FELICIA DAY: So much-- MIKE MORHAIME: It's amazing they fit all that. WIL WHEATON: Yes. FELICIA DAY: It's a very tiny card, but-- WIL WHEATON: It's very, very small font.

FELICIA DAY: So go in the Dreamlands side boob lady. WIL WHEATON: All right. How appropriate that the side boob lady is in the Dreamlands. Guess where I'm going? FELICIA DAY: OK. WIL WHEATON: No, I just meant later. Not in the game. FELICIA DAY: Don't want to know. WIL WHEATON: OK. Felicia, why don't you advance the clock, and I will bring up a new card.

We have Remains of the High Priest. Where's Carolyn going to go? What do you think? FELICIA DAY: We want an Elder Sign. There are only a couple of options on the board as of yet. And I don't want to go there, because Louise Brooks is showing her boobs, and that's too much for my brooch. WIL WHEATON: What about here? We could do that in as little as four dice, theoretically. FELICIA DAY: OK.

I mean-- OK, let me do this. WIL WHEATON: I need to get two clues. FELICIA DAY: I'm going to go to the Missing Records. All right, here's Carolyn. WIL WHEATON: OK, so ray gun? FELICIA DAY: I'm going to use my Tommy gun-- doo, doo, doo, doo, doot. And I'm going to burn that. And I'm going to add two die to my roll. WIL WHEATON: All right.

Do it. FELICIA DAY: And let's see what I could do here. And? Yes. WIL WHEATON: Wow, that's a lot of clues. FELICIA DAY: I'm going to have to burn two die no matter what. So I'm going to just burn two three's. And that will accomplish the first task. And that's pretty good. WIL WHEATON: You can do this.

You got this. FELICIA DAY: OK. Don't say that, because now I don't got it. WIL WHEATON: What? Why'd you say that? FELICIA DAY: I'm saying that because you're jinxing me, Amanda. Go study some books. Ah. Oh. WIL WHEATON: Looks like you got it.

FELICIA DAY: Yay. Thanks, Amanda. WIL WHEATON: Girl power. What? FELICIA DAY: You're not going to want that in the show. WIL WHEATON: I am role-playing a female character. I believe in empowering women and empowering female characters. Girl power. Come on, guys. Girl power.

Boobs are awesome. Girl power. WIL WHEATON: All right, Amanda. FELICIA DAY: And you have a lock. WIL WHEATON: Amanda, go study the Elder Sign. [HIGH-PITCHED VOICE) Good idea. All right, so I'm going to use my axe. FELICIA DAY: Terrible accent. WIL WHEATON: And my axe to get a yellow die. And here we go. Oh.

FELICIA DAY: Wow, of all the die you did not get one. WIL WHEATON: That's absolutely terrible. I don't get any of the things that I need. But I did get a two. So I'm going to go ahead and focus the two, because I'm going to need that eventually. FELICIA DAY: Lose a die. WIL WHEATON: I will have to lose a die. And now I'm just trying to get lore. FELICIA DAY: Please. WIL WHEATON: Oh, there's a lore.

FELICIA DAY: Oh, good. WIL WHEATON: Good, good, good. All right. So there is one lore. So I'm going to go ahead and solve this one. And I lose a sanity. Ah! Come on lore. Lore! Not lore.

So that goes away. FELICIA DAY: Oh, it's looking bad for Amanda. Looking bad. WIL WHEATON: No, it's all right. It's OK. She's doing OK. FELICIA DAY: It's going to be great. WIL WHEATON: She's doing terrific. Yay. FELICIA DAY: Yes. WIL WHEATON: Lore.

FELICIA DAY: Yes. WIL WHEATON: It's a second lore, but she loses a sanity, which is tough. Now-- I mean, a stamina, which is tough. Now, come on. Come on, Amanda. You can do this. Come on, honey. You got it. I know you got it.

FELICIA DAY: It's getting weird. WIL WHEATON: Oh. FELICIA DAY: Oh WIL WHEATON: [BLEEP]. FELICIA DAY: OK. WIL WHEATON: OK, I just need a scroll. Oh, but that's not what I needed. All right, Amanda failed the task, so Amanda-- FELICIA DAY: She loses a brain. WIL WHEATON: She loses one sanity. MIKE MORHAIME: Wow, that was expensive.

WIL WHEATON: But she stays there. Yeah, that was kind of a bummer, guys. FELICIA DAY: I feel like He Who Shall Not Be Named should have not be named earlier. Wil did it. So maybe that's the reason why he's rolling like ass. WIL WHEATON: My awful die rolling has nothing to do with me saying the name of He Who Shall Not Be Named. That's coincidence. Don't mistake correlation for causality. BILL PRADY: I see this game ending one of two ways.

I see us winning or possibly losing. WIL WHEATON: Amanda, go study the Remains of the High Priest. OK. All right, here we go. FELICIA DAY: A scroll. WIL WHEATON: Oh, no. That's OK. I got a peril.

Because this has a terror. If I do not complete this and I roll a terror die, then I have to be discard every die that has terror on it. That's awful. WIL WHEATON: And that is horrible. But I have a spell lock, which I'm going to use to lock this three, because I have to roll a six and a lore. FELICIA DAY: It's going to happen for you. WIL WHEATON: Uh-oh.

So I've got a terror. I do not have a lore. I have to discard the terror die. That goes away. And I have to discard another die. And now I have to roll a three and a lore. Things are not looking good for Amanda. FELICIA DAY: This is not good. WIL WHEATON: In Elder Sign, I call this Wheaton fails again. I think my strategy of rolling [BLEEP] all bull-[BLEEP] is not really working out to my advantage.

So I'm going to change up my strategy and start rolling things I actually need. FELICIA DAY: Wil, could you possibly-- Wil, could you possibly roll better dice? Translyvanian. That was that. WIL WHEATON: [BLEEP]. FELICIA DAY: OK, Amanda. WIL WHEATON: All right, Amanda. FELICIA DAY: Amanda, Amanda. WIL WHEATON: OK, you, Amanda, loses-- FELICIA DAY: A heart.

WIL WHEATON: Loses a stamina. Now here's an interesting thing that happens. When a spell lock is locked like that, it stays locked until someone chooses to use it. FELICIA DAY: That's kind of interesting. WIL WHEATON: It's a rule that seems so broken I reread it several times-- FELICIA DAY: It really does. WIL WHEATON: --in the book. It was like, wow, that seems really-- but that's how it works.

MIKE MORHAIME: I like it. I think it's a good rule. BILL PRADY: I'm going to go ahead with my plan and go over-- MIKE MORHAIME: It's sort of outside the room. BILL PRADY: --to Forgotten Knowledge. WIL WHEATON: All right. BILL PRADY: All right, so let's see. We start with-- and there is a scroll. WIL WHEATON: There's a scroll.

BILL PRADY: There's a scroll to start, to start us off. WIL WHEATON: To take a free roll. BILL PRADY: Let's see what happens. FELICIA DAY: Might have to not blow the dot hugely. BILL PRADY: Now here's what I'm going to do. OK, watch this boys and girls. We're going to hold the-- wait, hang on a second. WIL WHEATON: Here, Dexter, let me help you. BILL PRADY: OK.

WIL WHEATON: I loved that magic show I saw you in at the dorms. BILL PRADY: I'm not going to respond. I'm not going to respond in character, because I don't do that sort of thing. Now that's going to there. WIL WHEATON: That's not something Dexter would say. BILL PRADY: And then that's going to go there. And that's going to go there. FELICIA DAY: Wow, OK. BILL PRADY: And voila.

MIKE MORHAIME: We would be very, very far behind right now without Dexter. I mean, you look at all the spells he's accumulated so far. And he's sort of our secret weapon at this point. BILL PRADY: Two books and a gun. WIL WHEATON: You get a spell lock and another spell lock. MIKE MORHAIME: And one more? FELICIA DAY: Oh, one more. WIL WHEATON: Oh, gosh. BILL PRADY: And one more because I'm me.

WIL WHEATON: You get three spell locks. BILL PRADY: Three spell locks. I think one of the advantages of this character is that the spell cards let you create a strategy before you roll. So it gives you a little insurance. And it gives you kind of a clearer path through the adventure. FELICIA DAY: Look at this [BLEEP]. WIL WHEATON: I know. Dexter's amazing. FELICIA DAY: He's got like 15 spells, and we're all just like-- WIL WHEATON: Well, he's sort of a traveling magician.

He's got a snake oil cart full of spells. MIKE MORHAIME: I need something really easy though, because I don't have any help. FELICIA DAY: Yeah. WIL WHEATON: Yeah. MIKE MORHAIME: This one is probably the easiest one for me. FELICIA DAY: For you, yeah. WIL WHEATON: And then you're going to get a clue and a spell. MIKE MORHAIME: All right.

FELICIA DAY: All right. Let's do it. BILL PRADY: That's always good to take three dice. MIKE MORHAIME: This is how much it cost me at the bottom. That's the fewest it's going to take. FELICIA DAY: Oh, yes. Do it, do it, do it. MIKE MORHAIME: So I guess I'm going to take that. FELICIA DAY: That's great. That's actually the best thing that you could do.

MIKE MORHAIME: OK. FELICIA DAY: Come on, skull. WIL WHEATON: Roll a skull. MIKE MORHAIME: Come on, skull. FELICIA DAY: Yes. WIL WHEATON: Yes. MIKE MORHAIME: Yeah. Awesome. WIL WHEATON: Awesome. FELICIA DAY: Wow. Nice job, Mike.

WIL WHEATON: Bravo. Good job. MIKE MORHAIME: OK. FELICIA DAY: Wow, OK. WIL WHEATON: Your spell is a double lock. FELICIA DAY: Nice. MIKE MORHAIME: Excellent. WIL WHEATON: And then you also get a clue, which is great. Sorry. And it's sticking to my finger. That's cool.

Oh, Carol Marol, please advance the clock to 9:00 PM. FELICIA DAY: Bing. WIL WHEATON: OK, very good. And Don't Fall Asleep. This one's really hard, but it gives you really good stuff. And we also really want to beat it, because at midnight, every investigator loses a sanity. FELICIA DAY: Whoa, that is next turn. WIL WHEATON: But you get an Elder Sign, a book, and a foot. FELICIA DAY: So basically, I need to do that now.

Because it is 9:00 PM. So let's tentacle it up. Come on, tentacle, tentacle, tentacle, tentacle. Oh, one tentacle. WIL WHEATON: There's one tentacle. FELICIA DAY: Oh, so I beat one thing. MIKE MORHAIME: You can do one. WIL WHEATON: Yeah, yeah. That's good. FELICIA DAY: Yay. Cha-ching.

All right. WIL WHEATON: By the way, you going tentacle, tentacle, tentacle, tentacle is going to become a meme. Tentacle, tentacle, tentacle, tentacle. FELICIA DAY: Tentacle party, woo, woo, woo. Tentacle party. WIL WHEATON: An animated gif. FELICIA DAY: Does somebody have one of those surreal wrap, like-- WIL WHEATON: Don't tell them things to do. Oh.

FELICIA DAY: OK. WIL WHEATON: You don't make it easier for the internet to make tentacle-related gifs of you. FELICIA DAY: I mean, tentacles don't have to be naughty? Do they? Totally? They don't have to. WIL WHEATON: I'm serious, internet. Make the tentacle thing happen. But, you know, keep it clean-- ish.

FELICIA DAY: Don't do that thing that Will told you to do. Not acceptable. No this around my face. I'm looking at you. Here we go, two tentacle, two tentacle, two tentacle. Two of them. One. WIL WHEATON: One tentacle. MIKE MORHAIME: Save it. FELICIA DAY: But I can re-roll.

WIL WHEATON: Awesome. Awesome. FELICIA DAY: Tentacle, tentacle tentacle. Nope. WIL WHEATON: You have another clue. FELICIA DAY: Hey, look at that. WIL WHEATON: Clue it up. FELICIA DAY: I am going to burn my resources. MIKE MORHAIME: Come on. FELICIA DAY: OK, come on.

Tentacle, tentacle, tentacle. Oh, yes. WIL WHEATON: Dude. FELICIA DAY: Yes. WIL WHEATON: You are flush with tentacles. FELICIA DAY: I'm flush with them. They're everywhere. BILL PRADY: I am uncomfortable with the tentacle party thing, because it sounds vaguely dirty in a way I don't understand. WIL WHEATON: Amanda, you're going to the Mysterious Tome.

OK. All right. Here we go. FELICIA DAY: You got everything. WIL WHEATON: Here's scroll. FELICIA DAY: You got scroll, and terrors-- WIL WHEATON: Here's a teror. FELICIA DAY: --and clues. WIL WHEATON: I got everything that I wanted. I just didn't get enough. I didn't get as much of it as I asked for.

FELICIA DAY: OK. WIL WHEATON: But that's OK. Because you know what? That's just how life works, Amanda. I'm going to keep either a scroll or a terror. What do you guys think? It's a six of one, right? FELICIA DAY: Oh, scroll. I would say scroll. WIL WHEATON: All right, I'm going to lock the scroll. FELICIA DAY: I don't know.

It's the same to me. WIL WHEATON: I'm going to discard this guy here. FELICIA DAY: This is depressing. WIL WHEATON: It's only the first roll. FELICIA DAY: I know. I'm a pessimist. WIL WHEATON: That's a terror and-- all right. So I at least get rid of one thing. FELICIA DAY: Yay. So you just need to roll a scroll.

WIL WHEATON: I just need to roll a scroll. FELICIA DAY: One and a six. WIL WHEATON: Helll, I can do that. FELICIA DAY: Right. It's great, Mike? WIL WHEATON: Oh. Dice rolling is all about statistics. You generally have a one in six chance to get any face on a die. That means that even if you're doing as badly as I'm doing now, statistically you should at least have a [BLEEP] chance to do good.

BILL PRADY: You're at the mercy of the rolls of the dice and he hasn't gotten anything yet. It may be one thing. And he's verging, actually, I think on embarrassed. WIL WHEATON: [BLEEP]. Sorry, guys. We get doom. So let's finish my filthy, awful, useless turn. And let's move on to someone who's actually helping in this game. BILL PRADY: All right.

WIL WHEATON: What would you like to do, Bill? BILL PRADY: Well I'm going to head over here to When Night Falls. FELICIA DAY: Thank you. WIL WHEATON: OK. BILL PRADY: OK. So what we got-- FELICIA DAY: That's not horrible. BILL PRADY: Yeah. So I'm going to go with the top, right? FELICIA DAY: Yeah.

WIL WHEATON: Yeah. And then-- FELICIA DAY: You could lock. You can lock a couple things. BILL PRADY: Then I will lock. I will lock this, because then I have more dice to roll. MIKE MORHAIME: Scroll. BILL PRADY: And there's a scroll. FELICIA DAY: You did it. You did it. WIL WHEATON: You are so good at this game.

BILL PRADY: And there is the-- FELICIA DAY: He's winning me over. BILL PRADY: --skull. WIL WHEATON: Yeah. BILL PRADY: That's right. FELICIA DAY: In his arrogance. MIKE MORHAIME: We would be totally screwed without Dexter. FELICIA DAY: That's true. That's true. WIL WHEATON: Way to go, Bill.

Awesome. You get a clue. You get a unique item. MIKE MORHAIME: And an Elder Sign. WIL WHEATON: And we get an Elder Sign. FELICIA DAY: We are halfway. WIL WHEATON: I feel like you're just cleaning up after my epic fail-- my series of failures. FELICIA DAY: I feel like it could go either way at this point. We do have Bill and his immense spells.

Me and Mike are over here on this side of the table with very little ammunition. And then we got Amanda who's just a dead weight. I'm sorry. That's kind of a dead weight. A little bit. Just a little bit. WIL WHEATON: All right, here we go. Scroll, FELICIA DAY: OK.

WIL WHEATON: Skull. FELICIA DAY: Yeah. WIL WHEATON: But the bad news is I can only focus-- BILL PRADY: Two things. FELICIA DAY: I'm here. Carolyn's here. WIL WHEATON: Dude, girl power! FELICIA DAY: Power! Yay. That was so dangerous.

MIKE MORHAIME: Yeah, the girl power thing. What's that about? I don't really know. Not really doing it for me. WIL WHEATON: All right, cool. So we're focused there. And now I just need to roll a scroll, which, as we all know, is not a problem for me. FELICIA DAY: Not at all. BILL PRADY: And there it isn't. WIL WHEATON: I need scrolls more than anything right now.

I need scrolls more than I need oxygen. Rolling scrolls is what I do. When I was in the war, they called me Sergeant Scroll Roller. It's true. That's a true story. I remember one time I joined a secret society and we had to choose a name. And the name that I chose was Rolls Scrolls a Lot. I'm just going to talk directly to the gamers.

The dice are trying to kill me. FELICIA DAY: Well-- WIL WHEATON: All right, so now I am down to two stamina. FELICIA DAY: Whoa. WIL WHEATON: I am down to four sanity. And once again, you get to clean up after me. BILL PRADY: Here's what we're going to do. I will join you in the Public Lavatory. FELICIA DAY: Lavatory party. BILL PRADY: All right, here we go. And we have-- hang on a second.

No skulls. OK, well, we'll hold onto this scroll, because why not? Because we can, right? WIL WHEATON: Yep. BILL PRADY: That goes away. So we need-- FELICIA DAY: Well, you have a clue. WIL WHEATON: Oh, yeah. Have a clue, re-roll. BILL PRADY: Oh, I have a clue. Look at that.

WIL WHEATON: Clue it up. FELICIA DAY: Clue that up. Don't throw that dice away. BILL PRADY: I had no clue I had a clue. I used that word two different ways for comedic effect. OK. FELICIA DAY: Oh. WIL WHEATON: You got it. BILL PRADY: We got it. FELICIA DAY: You got it. BILL PRADY: Look at that.

All right, there we go. FELICIA DAY: Yay. OK, two Elder Signs. WIL WHEATON: I was there when it happened, even though I didn't contribute to the victory in any meaningful way. BILL PRADY: The two Elder Signs. WIL WHEATON: That takes us up to eight. FELICIA DAY: That is fantastic. WIL WHEATON: That takes us to eight of 13 Elder Signs. That's good news. FELICIA DAY: That is fantastic.

BILL PRADY: I couldn't be doing better. WIL WHEATON: All right, so we've had an incredibly successful turn. That means that you must be going next. MIKE MORHAIME: We haven't had the best luck with the dice rolls always. And unless that starts to change in our favor, I think we might be headed for a little bit of trouble. OK. FELICIA DAY: Yay. BILL PRADY: OK, all right.

MIKE MORHAIME: This is going to be-- I got a scroll. FELICIA DAY: Scroll. MIKE MORHAIME: Scroll. I'll use the scroll. WIL WHEATON: All right, good one. MIKE MORHAIME: And then this should be easy. Huh. FELICIA DAY: Wow. The fact that-- MIKE MORHAIME: This is going to be very hard.

FELICIA DAY: --you said that was-- MIKE MORHAIME: I am so unconfident now. Oh, so close. WIL WHEATON: Four. Oh. FELICIA DAY: What you need to do is roll two two's. WIL WHEATON: Because-- MIKE MORHAIME: Wait. No. What I can do is I can turn this to a three and save it. FELICIA DAY: Yes.

BILL PRADY: You can. WIL WHEATON: Oh, good call. MIKE MORHAIME: Now all I need is a one. WIL WHEATON: Yep. All you have to do is roll a clue. MIKE MORHAIME: This is so hard. FELICIA DAY: I'm not looking. I don't like looking when people roll their last die. I just know what's going to happen-- tragedy. MIKE MORHAIME: Horrible.

Oh. FELICIA DAY: No. MIKE MORHAIME: Damn. WIL WHEATON: Ah. Elder Sign. FELICIA DAY: For my turn, I'm going to get rid of my cornucopia. So I-- WIL WHEATON: All right, so these get discarded. FELICIA DAY: --get an Elder Sign. Get an Elder Sign.

WIL WHEATON: Ready? Felicia and Bill are completely carrying this team. Felicia being able to buy us an Elder Sign is huge. All right, advance the clock. FELICIA DAY: OK. WIL WHEATON: It's midnight. Let's find out what happens. FELICIA DAY: Midnight. Something awful happens.

All tasks that require at least one investigation require an additional investigation. We are bankrupt. WIL WHEATON: Come on. FELICIA DAY: This is painful. WIL WHEATON: Jesus. MIKE MORHAIME: Oh, yeah. WIL WHEATON: OK, here we go. OK, what's happening? That's a lot of tentacles is what she said. FELICIA DAY: You got one.

WIL WHEATON: OK, there's that. OK, good. Now I'm just going to roll perfect twice in a row. MIKE MORHAIME: You just need once in a row. WIL WHEATON: Oh, that's right. That's not perfect. BILL PRADY: No. FELICIA DAY: You going to focus that? WIL WHEATON: No. FELICIA DAY: You can't do it. WIL WHEATON: I'm going to lose.

FELICIA DAY: OK, all right. WIL WHEATON: Oh, I'm bad at this game. FELICIA DAY: No, it's OK. It's just bad rolling. WIL WHEATON: OK. So I lose that. I am down to one health. And I would say that it would be a bummer if I were to die. FELICIA DAY: But maybe' good for you as a person to get yourself out of your misery. WIL WHEATON: At this point I think the best thing for Amanda is just for her to die.

I feel like little Amanda, we just have to keep-- go on, champ. I'll use my psychology. Go on in their champ. But inside I feel like she's a loser. He. Whatever. BILL PRADY: I think we might as well just batter this. And now you could focus four dice. FELICIA DAY: OK. BILL PRADY: Why not? FELICIA DAY: Skull, skull.

BILL PRADY: Skull, skull. FELICIA DAY: Two skulls. WIL WHEATON: There are lots of skulls. FELICIA DAY: Skull party. BILL PRADY: Two skulls. There's the middle. MIKE MORHAIME: Pretty good. Are we still on the you need an extra-- FELICIA DAY: Yep. BILL PRADY: OK. MIKE MORHAIME: Yeah, you need a six.

BILL PRADY: OK. Because we do that. FELICIA DAY: Yes. BILL PRADY: And we lock it. FELICIA DAY: Lock it. WIL WHEATON: Lock it. BILL PRADY: Lock it. FELICIA DAY: Roll. WIL WHEATON: And then-- BILL PRADY: Roll, a moot roll. WIL WHEATON: That's OK.

BILL PRADY: Anyway. WIL WHEATON: OK, so here's a question-- MIKE MORHAIME: Wait, so if you do that, anybody can use that, right? WIL WHEATON: Yeah, strategy question for the board. MIKE MORHAIME: Save the scroll. FELICIA DAY: Yeah, save the scroll. WIL WHEATON: All right, Bill, you get a clue. You get a gun. And you get a knife. MIKE MORHAIME: At this point, Dexter is pretty much carrying the whole party.

But I've got some pretty good abilities, so I think we're in pretty good shape. FELICIA DAY: Go here because you might be able to do it. And you already have a locked die you can use. MIKE MORHAIME: You think that's better than this one? Just because of the doom, huh? FELICIA DAY: This is a doom, yeah. WIL WHEATON: Yeah. MIKE MORHAIME: OK, I'll buy that. Let's do it. WIL WHEATON: That skull defeats this.

MIKE MORHAIME: Oh, there's a skull. WIL WHEATON: Skull beats the monster. MIKE MORHAIME: I can see that. WIL WHEATON: OK. FELICIA DAY: You might get more. MIKE MORHAIME: Hopefully I'll get some investigation. Well, I do have a scroll here. WIL WHEATON: I recommend using this scroll so you can turn that into an investigation. MIKE MORHAIME: Oh, yeah. That's a good point.

WIL WHEATON: Yeah. MIKE MORHAIME: OK, we'll do that. Hopefully I'll get some investigation. Well, I've got a three. Focus that. This is It. WIL WHEATON: We're not saying it. We know what has to happen. MIKE MORHAIME: OK, this is six. BILL PRADY: But are we still on the-- FELICIA DAY: Yes, you won.

MIKE MORHAIME: No, I didn't Because it's not 10. WIL WHEATON: Dude, you have to get 10. FELICIA DAY: Oh, because of this [BLEEP] thing. BILL PRADY: It wasn't. MIKE MORHAIME: I came just about as close as you possibly can get to completing the task and getting my rewards, and I just missed it. And that would have been a big deal for me, because I would have felt like I was contributing. WIL WHEATON: I think I'm just going to go for broke and go here.

MIKE MORHAIME: No, because if you lose you, we get a doom. WIL WHEATON: If I'm wrong, I'm dead. FELICIA DAY: Oh, OK. You're going to kill yourself. OK, go. BILL PRADY: Do it. Go. WIL WHEATON: Here we go. BILL PRADY: Here you go. WIL WHEATON: Two skulls. FELICIA DAY: Nice.

WIL WHEATON: Halfway there. Here we go. Five is not enough, so I'm focusing the three. I'm going to lose this. Two three's. Three and a two will also do it. FELICIA DAY: I don't like looking when you roll. WIL WHEATON: Yeah, neither do I. FELICIA DAY: So you're dead now? WIL WHEATON: I lose.

I lose. So we get doom. Amanda, you suck. You're dead. Amanda is dead. FELICIA DAY: Yay. I mean, ooh. WIL WHEATON: Every team has someone who is there to pick up after, well, whoever I am on the team. Bill's doing a great job cleaning up after all of my failures.

You have the Voice of Ra, which is tremendously powerful. FELICIA DAY: Yes. BILL PRADY: Yeah. FELICIA DAY: The Voice of Ra is kind of like this, but little bit kind of like gruff Charlie Chan. Voice of Ra kind of like Charlie Chan, but not urg. BILL PRADY: All right, here we go. Two skulls. FELICIA DAY: Excellent.

WIL WHEATON: OK. BILL PRADY: OK. And now the very difficult eight, right? FELICIA DAY: Yeah, but you have a clue. BILL PRADY: OK. FELICIA DAY: Clue it out. Clue. WIL WHEATON: Yeah, clue it. FELICIA DAY: Clue it. BILL PRADY: You think? Two not worth keeping? FELICIA DAY: Not at this point.

BILL PRADY: Two probably would have been worth keeping. FELICIA DAY: OK. WIL WHEATON: Now you should probably keep the two. Yeah, focus the two. OK. BILL PRADY: The way the game played out, it was down to one move that could basically win or lose. It was like a football game in overtime. I think it's the best way you want something like this to end. This isn't going to work.

FELICIA DAY: No, don't be negative. Drake, you can do it. WIL WHEATON: You win. No, you did it. You did it. BILL PRADY: Three and the Voice of Ra. WIL WHEATON: Presented a three. BILL PRADY: Three, six, seven, eight. WIL WHEATON: Focus it. MIKE MORHAIME: Yay. BILL PRADY: That's the game, right? FELICIA DAY: Yay.

WIL WHEATON: And now we go 12. Bill, please. Elder Sign, last one. BILL PRADY: There we go. WIL WHEATON: I would like to say that this is Elder Sign lose, Bill Prady win. And you did it dragging around three useless bags of mostly water. FELICIA DAY: Hey, talk about yourself. WIL WHEATON: I was. I'm three people.

FELICIA DAY: We made some good moves. WIL WHEATON: Wow, good game. I'm so glad that I was on your team. FELICIA DAY: It was a good team. WIL WHEATON: Congratulations, 3/4 of you were phenomenal in this particular game, and the world has been saved. But more important than saving the world, you have received the TableTop Trophy of Awesome. FELICIA DAY: Yay. WIL WHEATON: For the team that we decided to name Dexter's Midnight Runners, because, let's face it, Dexter was pretty much a boss in this game.

Dexter's player, Bill, you want to make a thank you speech? BILL PRADY: Just on behalf of everybody who made this possible-- me-- thank you. WIL WHEATON: Wow, congratulations. I actually have to take the trophy back, because we have a very low budget on our show. And we have to reuse the trophy for every particular game.

But look what you get, Dexter's Midnight Runners Tape, so that everybody knows you're a winner. FELICIA DAY: Start a trend. WIL WHEATON: Yeah. And we will see you next time on TableTop. [MUSIC PLAYING] MALE SPEAKER: Oh sure Just because I suck, I don't get recognized in the winning thing. [MUSIC PLAYING] ..."

Description from Amazon: Elder Sign lets players control investigators who must successfully endure adventures within the museum in order to gather clues items and the eldritch knowledge they need to seal the rifts between dimensions and prevent the Ancient Ones arrival. A clever and thematic dice mechanic pits their exploration against monsters and the sheer difficulty of staying sane and healthy while investigating the most dangerous exhibits and most terrifying instances of insanity. Elder Sign recreates the Lovecraftian thrills of eerie suspense and mind-numbing horrors in a cooperative game players can finish in one to two hours. Rules card text and innovative dice mechanics expertly designed by Richard Launius and Kevin Wilson the designers of Arkham Horror all blend in a game thats quick to learn quick to play strategic enough to reward frequent replay and eccentric enough to immerse players in the museums supernatural intrigue.. Item Weight - 1.72 lbs.

Elder Sign
$31.14 - View on Amazon

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