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From the Geek & Sundry channel:
Transcript from Geek & Sundry:
" WIL WHEATON: When I describe
some of the games I love to my non-gamer friends, their eyes
sort of glaze over as they tune me out before telling me,
I'm sorry, dude, that just sounds way too complicated. Well, the beauty of a game like
"Fluxx" is that the rules are incredibly simple. You draw a card, and then
you play a card. Ish. You see, the thing is the rules
are constantly in flux. Today on "TableTop," my friends
Chloe Dykstra, Alex Albrecht, and Jordan Mechner
are here to play the latest themed version of
"Fluxx" with me.
It is set in a world that is
very familiar to some of us. This is "Star Fluxx." "Fluxx" is
a fast-paced, weird, silly card game that was designed
by two NASA scientists. This is the game that proves
definitively that scientists have a sense of humor. Don't take my word for it. That's science. The basic rules are
very simple. You draw a card and
you play a card. When you play a card, you
can change the rules. Now we have to draw
Now we have to play
four cards. The rules are constantly
changing. You win the game by putting
keeper cards on the table in front of you. But you don't know which keeper
cards are actually valuable and which ones are
worthless until a goal is established. But don't get too attached to
the goal, because the goal is also going to change. Now, we can play these action
cards on our turns that let us do neat and special things.
And we can also play surprise
cards when it's not our turn, just to mess with the other
players in the game. "Star Fluxx," the version of
"Fluxx" we're playing today, introduces these cards
called creepers. Creepers attach themselves to
keepers and make it impossible for you to win the game. This kind of creeper,
Malfunction, attaches to a mechanical keeper. This kind of creeper, Brain
Parasites, attaches itself to a biological keeper. Some of our keepers will
also give us special powers that we can use.
Are you confused? Don't be. The rules are going to change. It is time to play "Fluxx." ALEX ALBRECHT: My name
is Alex Albrecht. I started an internet television
show called "Diggnation" about 6
and 1/2 years ago. CHLOE DYKSTRA: Hi, I'm Chloe
Dykstra, and I'm a game reviewer slash model
slash TV host. JORDAN MECHNER: I'm
Jordan Mechner. I'm a writer and
I did a game called "Prince Of
Persia," and one before that called "Karateka". WIL WHEATON: All right,
so, Chloe, you're going to go first. CHLOE DYKSTRA: All right. WIL WHEATON: Right now
our basic rules are draw one, play one. We all have three cards. CHLOE DYKSTRA: Can
we have a look? WIL WHEATON: Feel free
to look at them now. CHLOE DYKSTRA: All right.
WIL WHEATON: And let's go. Let's play "Fluxx." CHLOE DYKSTRA: All right. So I'm going to go
ahead and draw. I have no idea what I'm doing. Just take one and throw it on
the table, and hope it works. I think I might have to
play Teleport Chamber. JORDAN MECHNER: Oh, lord. WIL WHEATON: All right. All right. Chloe's first keeper is
a Teleport Chamber.
My turn. Drawing a card and
playing a card. I will say that our goal
right now is to have the City of Monsters. So the player who has the Alien
City and the Bug Eyed Monster on the table
will win the game. You can't have a strategy in
"Fluxx." My strategy today was to have fun with some extremely
funny people. ALEX ALBRECHT: Oh, my favorite
kind of monster. WIL WHEATON: Right. Yes.
ALEX ALBRECHT: I hate those
normal-eyed monsters. WIL WHEATON: I know, they're not
even frightening at all. ALEX ALBRECHT: I know, it's
like, I can't take you seriously, monster. I can see you straight. JORDAN MECHNER: Yeah, yeah. The Engineer. WIL WHEATON: Yes? JORDAN MECHNER: All right. WIL WHEATON: Engineer. So that's a keeper subject
to Brain Parasites.
Also, it's a great card
because it kind of looks like Kaylee. CHLOE DYKSTRA: Yeah, I
was going to say-- WIL WHEATON: All right,
Alex, you're up. ALEX ALBRECHT: Excuse me, my
millionaire vocalization. [CLEARING THROAT] WIL WHEATON: No, you sound
like you're talking about tearing down an amusement
park. ALEX ALBRECHT: Those kids
don't need that land. CHLOE DYKSTRA: We need
condominiums. ALEX ALBRECHT: We need
OK, I'm going to play
the Laser Pistol. WIL WHEATON: If a creeper has
attached itself to your keeper, then the laser-- ALEX ALBRECHT: Then that keeper
is on my laser pointer. CHLOE DYKSTRA: All right. Draw two and use them. I'll go ahead and place-- WIL WHEATON: Oh, nice action. Chloe's got an action card. CHLOE DYKSTRA: So here's
the discard pile. ALEX ALBRECHT: Now, you have
to play both, right? This is where you get the fun
"Fluxx," where you're like, I don't want to play this card.
Some of the early "Fluxxes" are
pretty quick and a little easier, but "Star Fluxx"
is way more complex. This has a little bit more, like
the keepers do things, and the creepers attach
to things, rather than just being there. I mean, so it's really fun. CHLOE DYKSTRA: All
right, so, well-- WIL WHEATON: What's this card? Punch yourself in the face? That's a terrible card. I hate that.
[WHIMPERING] ALEX ALBRECHT: It's the stop
hitting yourself card. CHLOE DYKSTRA: Stop
hitting yourself, stop hitting yourself. So we've got What Doctor? Where? The player who has the Doctor
and the Time Traveler on the table wins. That's my favorite
goal so far. WIL WHEATON: All right,
so that's a new goal. I'm going to take the old
goal and discard it.
CHLOE DYKSTRA: Oh,
we discard it. OK. And then we have the
Space Jackpot. Oh my god. ALEX ALBRECHT: Space Jackpot! WIL WHEATON: Space Jackpot! ALEX ALBRECHT: It's like a
regular jackpot in space. CHLOE DYKSTRA: Oh my god. So I draw five extra cards, and
then add them to my hand, and then discard two cards. All right.
Now I have to discard two. JORDAN MECHNER: You know what
this game reminds me of? Calvin Ball. You read "Calvin and Hobbes?" WIL WHEATON: That's a-- ALEX ALBRECHT: That's
really funny. WIL WHEATON: I can't
believe that I've never thought of that. You're absolutely right. ALEX ALBRECHT: He just changed
the rules as he goes along. Yep.
WIL WHEATON: Calvin Ball. ALEX ALBRECHT: That's exactly
what this game is. WIL WHEATON: It's from
before you were born. CHLOE DYKSTRA: I don't
know what that is. WIL WHEATON: Yeah, it's from
before you were born. JORDAN MECHNER: Oh, you're
in for a treat. CHLOE DYKSTRA: OK, all right. ALEX ALBRECHT: You
were an amoeba. CHLOE DYKSTRA: 88. All right. So-- ALEX ALBRECHT: This game
just got depressing.
What happened? WIL WHEATON: I know, I know. CHLOE DYKSTRA: Let's go ahead
and just get rid of some of these goals, because who
needs goals in life? I don't. WIL WHEATON: OK, it's my turn. We're still drawing one
and playing one. ALEX ALBRECHT: Oh, we haven't
changed any of the rules yet. WIL WHEATON: Let's see here. But not for long! New rule, everybody.
New rule. CHLOE DYKSTRA: You
guys get ready. ALEX ALBRECHT: Here we go. WIL WHEATON: The Wormhole. Once per turn, you may take
the top card from the draw pile and immediately play it. This does not count as one of
your draw or play actions. The Wormhole comes in very
early in play in this particular game, and it adds
a whole other layer of randomness to the game. That rule is in effect, and
I'm going to do it, man.
Draw it and play it. New goal. Landing Party. ALEX ALBRECHT: Uh-oh. WIL WHEATON: If you have the
Expendable Crewman on the table, along with any two of
the following, Captain, Doctor, Scientist, and Engineer,
you win the game. By the way, I like it when the
Expendable Crewman comes in, because whenever there's an
Expendable Crewman around anywhere, I feel invincible. I just start doing all kinds
of stupid stuff.
JORDAN MECHNER: Is this
Wormhole optional? Or-- WIL WHEATON: It is optional. It says once per turn, you
may take up to a card. JORDAN MECHNER: Just take
a card and play it. WIL WHEATON: Yeah, yeah. And it doesn't count toward
your draw and play kind of thing. ALEX ALBRECHT: It's kind
of like a bonus. JORDAN MECHNER: The Wormhole is
really, it's a matter of do you feel lucky? I'm feeling lucky.
I think I'm going to do it. WIL WHEATON: Are you
going to Wormhole? JORDAN MECHNER: I'm
going to do it. WIL WHEATON: Here we go. Here we go. What's in the Wormhole,
Jordan? JORDAN MECHNER: Distress Call. WIL WHEATON: All players draw
one card from the deck. Maybe clockwise around the
table, starting with you? ALEX ALBRECHT: Sure. I like starting with me.
WIL WHEATON: All right. And now it is to me. Now, Jordan. You still get to draw
one and play one. JORDAN MECHNER: I still get
to draw one and play one. WIL WHEATON: Yeah. JORDAN MECHNER: OK. OK. WIL WHEATON: I'm not quite sure
what to make out of that expression.
ALEX ALBRECHT: I know. I was like, is he
happy or pained? JORDAN MECHNER: So
many choices. WIL WHEATON: Yeah, just like,
is this happy, or-- JORDAN MECHNER: I'm just
paralyzed by the-- WIL WHEATON: You felt a
disturbance in the force? JORDAN MECHNER: --variety
of possibilities here. ALEX ALBRECHT: His breakfast
just settled. CHLOE DYKSTRA: Yeah. WIL WHEATON: Yeah. ALEX ALBRECHT: He's
like ah, oh, OK.
JORDAN MECHNER: It's
a new goal. New goal. CHLOE DYKSTRA: 42! WIL WHEATON: 42! ALEX ALBRECHT: 42! JORDAN MECHNER: OK,
it's happening. WIL WHEATON: The player who has
the Intergalactic Travel Guide and the Computer
on the table wins. ALEX ALBRECHT: OK. It is the answer
to everything. WIL WHEATON: We will point out,
of course, that all of these cards are royalty free.
They are not explicitly
endorsing any copyrighted-- ALEX ALBRECHT: Oh,
of course not. JORDAN MECHNER: No. 42 is a number. You can't copyright a number. ALEX ALBRECHT: This is just
a generic laser pistol. WIL WHEATON: Yeah. It's like, from Laser Co. ALEX ALBRECHT: There are
so many teleporters. CHLOE DYKSTRA: Teleport
chamber, yeah. It's fine.
ALEX ALBRECHT: I will play
the Time Traveler. WIL WHEATON: Oh, Alex! CHLOE DYKSTRA: Oh, no. My favorite card is the Time
Traveler, definitely. It's pretty obvious why. I love you, Matt Smith. WIL WHEATON: I think way back
at our first goal, you'd be halfway to winning. ALEX ALBRECHT: Yes. WIL WHEATON: Sadly, the
goals have changed.
ALEX ALBRECHT: I know. Well, and yeah, so has my
hand, unfortunately. I was like, I had
so many goals. CHLOE DYKSTRA: So many goals. ALEX ALBRECHT: Besides world
domination, which I think is probably everybody's goal, and
to have gold, I really want to get my own TV show
off the ground. CHLOE DYKSTRA: Here we go. Wormhole, Wormhole. ALEX ALBRECHT: I made
it out of clay. I just thought it sounded
like the dreidel song.
CHLOE DYKSTRA: (SINGING)
Wormhole, wormhole, wormhole, I made it out of clay. ALEX ALBRECHT: When
I put stuff in it, it always goes away. CHLOE DYKSTRA: Hey,
pretty good. The Wormhole made the game a
little more interesting, mostly because you say wormhole
a lot, and that word's kind of funny. WIL WHEATON: Here we go. I am Wormholing. Starship Fuel.
The new goal is Starship Fuel. The player who has the Starship
and the Energy Crystals in front of them. ALEX ALBRECHT: Not dilithium. WIL WHEATON: I just
got a terrible, terrible, terrible, flashback. No, Jeordi, I don't want to go
in the anti-matter chamber. That's Jeordi with a J, not
a copyrighted Jeordi. Now I'm drawing-- ALEX ALBRECHT: The
universal Jeordi. WIL WHEATON: Now I'm
drawing two cards.
OK, and I am going to play
a keeper in front of me. Chloe, this is for you. CHLOE DYKSTRA: All right. WIL WHEATON: It's
the Laser Sword. ALEX ALBRECHT: Aw, shucks. "Star Fluxx" is super fun,
plus the sci-fi milieu. Gotta love it. WIL WHEATON: Chloe's dad
invented the light saber. That's why that's relevant. JORDAN MECHNER: Do you have
a light saber at home? WIL WHEATON: No, it's like
how the cobbler's kid doesn't have any shoes.
JORDAN MECHNER: I'm not
going to Wormhole. I'm not going to. WIL WHEATON: Wow, Jordan. You're choosing to not
use the Wormhole. ALEX ALBRECHT: Hey, man. CHLOE DYKSTRA: Interesting
choice. WIL WHEATON: An interesting
move, yeah. JORDAN MECHNER: Just
mixing it up a bit. WIL WHEATON: It is, yeah. ALEX ALBRECHT: You know what? Hey.
WIL WHEATON: 'Cause if
you use it all the time, it's not special. ALEX ALBRECHT: Messing with
spacetime is not something that you do lightly. WIL WHEATON: That's right. You know what? He's absolutely right. If you use the Wormhole all the
time, it isn't special. The Wormhole should be
for anniversaries and Valentine's Day. ALEX ALBRECHT: I'm partial to
the Wormhole because we've been having a lot of fun
with the Wormhole.
WIL WHEATON: All right. What do we got? A keeper, the Holographic
Projection. JORDAN MECHNER: If you have this
on the table, you can win with a keeper someone else has
on the table, as if it were in front of you. CHLOE DYKSTRA: Oh my god. JORDAN MECHNER: So all
of your keepers. WIL WHEATON: Dude, that is an
unbelievably powerful card. CHLOE DYKSTRA: All right. WIL WHEATON: That
card is great.
And guess what? JORDAN MECHNER: What is that? WIL WHEATON: Surprise. That card is mine. CHLOE DYKSTRA: Oh, no! ALEX ALBRECHT: Oh, no! CHLOE DYKSTRA: Will JORDAN MECHNER: When I played
that keeper card that let me own everybody else's keeper
cards, I thought I had it. I thought I had the game in
the bag, and then Wil just took it away from me.
I felt betrayed. WIL WHEATON: Hey, guess
what, everybody? I have this Holographic
Projection. Anyone's card on the
table can be mine. ALEX ALBRECHT: A point of
notice, you now have a malfunctioning Holographic
Projection. WIL WHEATON: What? Son of a bitch! ALEX ALBRECHT: Creepered! WIL WHEATON: God dammit. I forgot that I had
the Malfunction creeper in front of me.
ALEX ALBRECHT: I can't
believe I just did that to Wil Wheaton. Suck it. I literally was going to move
the creeper my next turn onto that card. WIL WHEATON: I was impressed
with Alex when he called out that my Holographic Projection
was going to malfunction. JORDAN MECHNER: Well spotted. ALEX ALBRECHT: The fact that he
didn't notice that was hard for me to contain myself
as it was happening. So it was pretty epic.
My favorite moment of
this game so far. WIL WHEATON: You know
what I've been? I've been hoisted on
my own Pitard. Yes. ALEX ALBRECHT: Nice. WIL WHEATON: I made it so. ALEX ALBRECHT: Yeah,
I was going to say. Was that a Captain Pitard? WIL WHEATON: Yes. CHLOE DYKSTRA: Are you
guys ready for this? WIL WHEATON: Yeah? New rule.
Play All. Awesome! CHLOE DYKSTRA: All right, so-- ALEX ALBRECHT: Oh my god. WIL WHEATON: Did you
just win the game? I don't know. Probably not. I should have saved it, but at
this point I just thought this would be great. WIL WHEATON: No,
this is great. Nope, this is awesome.
ALEX ALBRECHT: Amazing. CHLOE DYKSTRA: So I have-- WIL WHEATON: No, no, you can
choose the order in which you play those cards. So look at your cards and see
if you can set it up so that you win the game. WIL WHEATON: When you have to
play a lot of cards, you get to choose the order
in which they go. That's the only time you get
to make a truly strategic decision in "Fluxx." CHLOE DYKSTRA: My god, but I
feel like I'm going to have to read all of these.
WIL WHEATON: And then if you
have rule cards, [INAUDIBLE]. CHLOE DYKSTRA: I
don't want to-- ALEX ALBRECHT: Being like, we're
playing a card game. I feel like I have to read
all these cards. CHLOE DYKSTRA: I don't want to
read all of these cards. JORDAN MECHNER: Alex, isn't
that what they told us when we showed up? ALEX ALBRECHT: They did. All you have to do is read. JORDAN MECHNER: Actually, I
think the words were being able to read is a big advantage
in this game.
ALEX ALBRECHT: Yeah,
that's true. CHLOE DYKSTRA: My favorite part
of the game so far has been when I played all, and my
entire hand just, it took about 10 minutes to go through
every single card and play it, because I had half
of the deck. Oh, yeah. These are the-- WIL WHEATON: The new goals. CHLOE DYKSTRA: The new goals. Which are Starship Captain
and To The Stars. WIL WHEATON: Oh, and you have
the Starship, so it's a super valuable card.
CHLOE DYKSTRA: Yes, it is. Well, these are actually all
things that I'm going to have to play anyway. So we've got Hand Limit Four,
Draw Four, Play Two. WIL WHEATON: And now you had
Play All, but you've already played more than two, so keep
this card in your hand, because the rule was changed. CHLOE DYKSTRA: Oh. WIL WHEATON: All right? Now, if you want to-- CHLOE DYKSTRA: Well,
you know what? I don't want to, because
surprise, mother [BLEEP].
It's a trap! WIL WHEATON: Oh, no! What does It's A Trap do? CHLOE DYKSTRA: I don't know. I just wanted to surprise
everybody. ALEX ALBRECHT: Oh, Chloe. Little Chloe. WIL WHEATON: Chloe was one of
those unpredictable, crazy, like drunk guy in a bar with
a loaded gun players. You never really knew what
she was going to do. CHLOE DYKSTRA: Were you
guys surprised? JORDAN MECHNER: I was.
WIL WHEATON: I was
very surprised. It was dramatic and messy. ALEX ALBRECHT: Very dramatic. CHLOE DYKSTRA: And I
flourished with it. ALEX ALBRECHT: You did. CHLOE DYKSTRA: A very weird,
awkward flourish. ALEX ALBRECHT: Well,
and a mouth flourish, which is like-- CHLOE DYKSTRA: Mother-- ALEX ALBRECHT: Fluxxers. CHLOE DYKSTRA: Mother
JORDAN MECHNER: Mother
Fluxxers. You know, it's tough to say
at this point who's really going to win. I thought for sure Chloe was
going to take it when she played half the deck,
but I think, really, it's up for grabs. CHLOE DYKSTRA: I have
a feeling Mr. Albrecht is going to win. He knows what he's doing. ALEX ALBRECHT: I always think
I can win every game that I play, but I usually don't.
So I'll say Wil, just
because I think he has home field advantage. WIL WHEATON: I have no idea
who's going to win this game. JORDAN MECHNER: Chloe, play
attention, because I'm going to play Exchange Keepers. CHLOE DYKSTRA: What? No. WIL WHEATON: Oh, Exchange
Keepers! CHLOE DYKSTRA: What? No! No.
Surprise! It's A Trap! Surprise! [SHOUTING] WIL WHEATON: It's a trap! CHLOE DYKSTRA: Mother Fluxxer! Let's do this. OK, so-- ALEX ALBRECHT: Oh, you just
got mother Fluxxered. JORDAN MECHNER: You were just
waiting that, weren't you? CHLOE DYKSTRA: Yeah,
I already, yeah.
So now it cancels any single
game action in which another player is stealing a keeper
you have on the table, and instead, you steal
of their keepers. WIL WHEATON: Oh no! ALEX ALBRECHT: Double trap! JORDAN MECHNER: So,
wait, wait, wait. I wasn't stealing. I was trading. ALEX ALBRECHT: Now I believe you
have one more play left. WIL WHEATON: I believe you
have another play. JORDAN MECHNER: One more play.
Oh. Surprise. This card can be played at any
time to cancel a surprise which another player
has played. ALEX ALBRECHT: Oh my god! WIL WHEATON: Oh, man! Look at that! ALEX ALBRECHT: Amazing. WIL WHEATON: You were like, you
thought you had it, and then it turns out
that you didn't. ALEX ALBRECHT: I love the
look on her face.
She's like, wait, what? So now, wait a minute. So you still keep your keeper. WIL WHEATON: You keep
your keeper. ALEX ALBRECHT: But she
keeps her keeper. WIL WHEATON: She keeps her
keeper, because you cancelled her surprise. But the action still happened. ALEX ALBRECHT: Correct. WIL WHEATON: So you can
still exchange, because the action happened.
ALEX ALBRECHT: Right. You just stopped her from
stopping your first action. WIL WHEATON: You just
stopped her trap. That's right. CHLOE DYKSTRA: Jesus Christ. ALEX ALBRECHT: This game
is, this is intense. CHLOE DYKSTRA: I think I'm
burning, like, 20,000 calories playing this game. ALEX ALBRECHT: There's a lot
of cardio in this game. CHLOE DYKSTRA: Yeah. JORDAN MECHNER: OK, so
we're going back in time a little bit.
WIL WHEATON: We're giong back in
time, which is exciting and appropriate for the theme. JORDAN MECHNER: The
Intergalactic Travel Guide is yours. WIL WHEATON: OK, and
what is yours? JORDAN MECHNER: But
in return-- CHLOE DYKSTRA: No, no, no. JORDAN MECHNER: I've always
wanted a Starship. CHLOE DYKSTRA: No, no, no, no. ALEX ALBRECHT: It
does make sense. WIL WHEATON: Yeah, give
him the Starship.
Starships are awesome. ALEX ALBRECHT: It's like having
a great vacation. WIL WHEATON: Yeah. Yeah. JORDAN MECHNER: Well, I
discovered this game this morning, and I'm happy to say
I'm already a master. WIL WHEATON: Jordan
will now flourish. ALEX ALBRECHT: Oh! I consider myself fluoride. I'll put my Expendable
Crewman down. JORDAN MECHNER: So that
Expendable Crewman is protecting all your
WIL WHEATON: Yeah, because
now if something bad's going to happen-- JORDAN MECHNER: If a bullet is
fired, he gets it first. WIL WHEATON: Yeah. He gets it first. ALEX ALBRECHT: And any time a
player discards or takes away one of your creepers, they must
take this one instead. WIL WHEATON: Yeah. ALEX ALBRECHT: Oh,
that's awesome. WIL WHEATON: Yeah. CHLOE DYKSTRA: I miss
WIL WHEATON: Evil! Oh, no. I got the Evil creeper! CHLOE DYKSTRA: Evil Doctor! WIL WHEATON: If you have any
keepers in play, you must choose one to attach this to. Ladies and gentlemen, welcome
to the Evil Doctor. JORDAN MECHNER: All right,
I'm taking one, right? WIL WHEATON: All right, you're
taking one and playing one. ALEX ALBRECHT: Taking
one and playing one. Do you want the honors
of reshuffling the-- CHLOE DYKSTRA: Reshuffler! WIL WHEATON: Reshuffling.
The Captain. JORDAN MECHNER: The Captain,
the Starship. WIL WHEATON: But that's
no longer the victory [INAUDIBLE]. [SHOUTING] ALEX ALBRECHT: Wormhole! CHLOE DYKSTRA: You thought
you won, but you lost! This is my impression
of Jordan. Hey guys, guess what? I think I'm going to win.
ALEX ALBRECHT: Jordan was a
quiet, scheming kind of guy who needed to scheme a little
bit more before executing on his schemes. Could I do that to everybody? Maybe. WIL WHEATON: What are
you going to do? ALEX ALBRECHT: Well,
first off-- WIL WHEATON: Are you going
to play a card [BLEEP] move? ALEX ALBRECHT: Yeah,
I think I might. I think all my cards say that.
First off, shoot your Doctor
with the little Laser Pistol. WIL WHEATON: Oh, thank you. That makes my Evil
creeper go away. ALEX ALBRECHT: This is true. WIL WHEATON: Oh god, you're
infecting Kaylee with Brain Parasites, aren't you? ALEX ALBRECHT: Brain-- no, I wish that I had
a card to do that. That would be amazing. WIL WHEATON: Now
it's play one. ALEX ALBRECHT: OK, I'm going to
try this one, which is What Do You Want To Do? Remove any card you want
from the discard pile.
So I'm going to take
the discard pile. CHLOE DYKSTRA: Oh, no. WIL WHEATON: Interesting. ALEX ALBRECHT: I think I will
give Kaylee Brain Parasites. WIL WHEATON: You! [SHOUTING] CHLOE DYKSTRA: Holy [BLEEP]. ALEX ALBRECHT: It
was possible! WIL WHEATON: You
son of a bitch! ALEX ALBRECHT: When Wil said,
are you going to put a Brain Parasite on Kaylee, which of
course you can't do in the game except if you have one
card, and the Brain Parasite happens to be in the discard
pile, two things that should never happen after
he had said that.
So the fact that I was able to
play that, pull that card, and then put a Brain Parasite on the
Engineer, AKA Kaylee, was a pretty amazing moment. And I think everybody
appreciated it. Except maybe Kaylee. WIL WHEATON: Chloe,
it is your turn. CHLOE DYKSTRA: Draw two. So we've got a Distress Call,
which is all players draw one card from the deck. And then we've got a new goal,
which is the player who has the Doctor and the Captain
on the table wins.
WIL WHEATON: All
right, my turn. ALEX ALBRECHT: I love
that this game could be five minutes-- WIL WHEATON: Or an hour. ALEX ALBRECHT: Or this, yeah. WIL WHEATON: I am going to draw
two and use them, but the first thing I'm going to do is
actually draw two cards. So let's see. New goal is The Robots Have
Turned Against Us, which is evil on the robots. This means that the Evil creeper
is actually good.
ALEX ALBRECHT: Oh, god! WIL WHEATON: But now, because
I have to play both of them, the new new goal is the power of
evil, which is the Power Of The Dark Side. If you have the Dark Side in
front of you, then you are currently winning the game. And guess who has the Dark
Force in front of him? Me, baby. Me. And that will be the end of my
turn, because I've played two. Jordan, it's your turn.
ALEX ALBRECHT: Now, we haven't
been using the Double Agenda. Can we choose not to use
the Double Agenda? WIL WHEATON: Oh,
you know what? That is a good question, Alex. Let me double check here. ALEX ALBRECHT: Because
if not-- WIL WHEATON: A second goal can
now be played, but you don't have to play a new goal card. ALEX ALBRECHT: Perfect. Got it. WIL WHEATON: I guess, though,
in the interest-- CHLOE DYKSTRA: Oh, shoot, well,
I would have totally kept, I would have kept-- WIL WHEATON: Because then
I would have done that.
I would have done that. So good call. Yeah. So now a Robot Uprising or the
Power Of The Dark Side. So we are both halfway
to victory. We just have to find
the Evil card. ALEX ALBRECHT: We're
just too good. WIL WHEATON: All
right, Jordan. JORDAN MECHNER: OK, OK. CHLOE DYKSTRA: Are we already
getting to the bottom of the deck again? WIL WHEATON: We're going
to shuffle again.
CHLOE DYKSTRA: Holy cow. ALEX ALBRECHT: Yeah, dude. This is, like, the longest
"Fluxx" game ever. JORDAN MECHNER: Unless. WIL WHEATON: Oh. Hang on. Wait a minute, what's
happening? What's happening? What are you doing? Is this another evil plot? CHLOE DYKSTRA: Jordan,
he was sneaky.
Like, he was hoarding his cards,
and he was quiet, and then would be like, oh, I've
got this master plan. And then he would explain
to us what his plan was. JORDAN MECHNER: I hesitate to
say it because, you know, every time I've said my plan
before, it's backfired. WIL WHEATON: This is true. JORDAN MECHNER: But so many
memorable moments that I would rather forget. WIL WHEATON: Do it. Let's see. JORDAN MECHNER: But Holographic
ALEX ALBRECHT: Oh, which
means anything-- JORDAN MECHNER: If I have this
on the table, I can win with a keeper someone else has
on the table, as if it were in front of you. WIL WHEATON: OK, that's
very good. JORDAN MECHNER: That's
my first card. Now I am going to play
Strange Powers. The player who has Unseen
Force and Energy Being wins the game. ALEX ALBRECHT: No, but that's
not what the means. JORDAN MECHNER: I really
thought I had it.
I had the cards,
I had the plan. I just hadn't read the
fine print on that Brain Parasite card. ALEX ALBRECHT: You just
made Will win! JORDAN MECHNER: Is that
what it means? WIL WHEATON: It means
that I win, because you've got Brain Parasites! I don't know why Jordan forgot
that he had Brain Parasites. And he gave a terrific James
Bond villain speech, and then handed victory to me. JORDAN MECHNER: That feeling of
having defeat snatched from the jaws of victory, I think
to me, that's what "Star Fluxx" is all about.
CHLOE DYKSTRA: You should not
have explained your plans! WIL WHEATON: Victory! CHLOE DYKSTRA: Wil Wheaton! WIL WHEATON: I won,
and I didn't even have to do anything! I can't believe I
won the game. ALEX ALBRECHT: That
was amazing. That was amazing. WIL WHEATON: Listen. ALEX ALBRECHT: Well
played, sir. WIL WHEATON: Listen.
I'm going to go interview you
guys in the lounge of almost won but didn't. And then I'm going to
go downstairs and give myself a trophy. JORDAN MECHNER: Sorry, guys. WIL WHEATON: Yeah! CHLOE DYKSTRA: Great
job, Jordan. WIL WHEATON: How awesome
was that game? ALEX ALBRECHT: Well, the
good news is the game was actually awesome. The ending-- WIL WHEATON: Was
the best part.
CHLOE DYKSTRA: Oh, boy. JORDAN MECHNER: I love
the way the Brain Parasite actually works. It's not just a card. It actually made my
brain not work. WIL WHEATON: Well, listen. Unrelated to you actually making
it possible for me to win the game, there are two
tickets to Guadalajara, Mexico downstairs in your green room. Please enjoy them. JORDAN MECHNER: Oh, boy.
WIL WHEATON: Thank you all-- CHLOE DYKSTRA: Have fun. Don't get kidnapped. WIL WHEATON: Thank you all for
playing on "TableTop" today. JORDAN MECHNER: I'll be
taking that Brain Parasite card with me. CHLOE DYKSTRA: Oh, yes. ALEX ALBRECHT: Oh my god. CHLOE DYKSTRA: You
won't need to. You can get some while
you're there. WIL WHEATON: I'm going to go
downstairs and talk to myself about how much I won the game.
ALEX ALBRECHT: I
was this close. CHLOE DYKSTRA: Yeah. We all were. WIL WHEATON: I would like to
welcome to the "TableTop" Wall of Victory Wil Wheaton, the
winner of the game. Can you believe we got this
guy to be on our show? He is a very big deal. We're very lucky. Wil Wheaton, congratulations. You played like a boss, and
when you saw weakness, you exploited it.
But you were never a [BLEEP] about it. It is my honor and my pleasure
to present to you the "TableTop" Trophy
of Awesomeness. I'm going to write your name
on this trophy right now. Wil Super Awesome Awesome. And this trophy is yours. Would you like to say anything
to the folks at home? (TINY VOICE) I'd really like to
thank Jordan Mechner for forgetting he had
Brain Parasites. I could not have done
it without him.
You're a good sport,
Wil Wheaton. Now, I know that you are too
big of a man to accept this trophy and keep it with you. So I'm just going to take it,
put it back in our prop room, and dream about how much time
I could have spent with you. This guy. We'll see you next time
on "TableTop." ..."
Description from Amazon: Just when you thought that Fluxx had gone as far as it could go it blasts off for the Stars! Explore the vastness of space-themed humor with your valiant Captain, Engineer, and, of course, your Expendable Crewman. Go check out that Small Moon or is it really a Space Station? You may be swayed by Unseen Forces, held hostage by Evil Computers, or find your ship infested with Cute Fuzzy Aliens. Beware the unexpected as Star Fluxx takes you straight into a Wormhole of hilarity. You will find yourself wanting to play again and again watch out. It is A Trap.
$8.04 - View on Amazon